Sleek, modular Luau developer tools

Build beautifully.
Your game, optimized.

ProtoTools delivers high-fidelity procedural generation, custom fluid solvers, and advanced constraint rigging. Engineered for efficiency and built for modern Luau workflows.

prototools-loader.luau
$ loadstring(game:HttpGet 'https://prototools.vip/loader') 'your-license-key'
[ProtoTools] Authenticating client license...
[ProtoTools] Handshake successful. Initializing modules. Enjoy!

Explore the Product Family

Premium modular subsystems configured for production environments. Access immediately via Whop checkout.

ProtoTree Engine

Procedural vegetation solver. Generates optimized tree trunks, foliage clusters, and wind reactions in real time with high runtime efficiency.

  • Dynamic wind velocity matrices
  • Memory-efficient instancing
  • LOD distance rendering scales
Get Tree Engine

ProtoFlow Physics

Advanced real-time voxel fluid simulation. Solves hydro-dynamic water currents, voxel mesh configurations, and surface splash physics.

  • Navier-Stokes voxel simulation
  • Custom density & drag parameters
  • Dynamic water boundary meshes
Get Flow Physics

Constraint Studio

Physics-based character rigging, biomechanical soft body attachments, and procedural ragdoll animations with simplified config scripts.

  • Smart active ragdoll bindings
  • Soft body physical constraints
  • State-machine transition solvers
Get Constraint Studio
Established in 2024

Our Journey

ProtoTools started in 2024 as a lightweight procedural generation project among a small group of developer friends. Frustrated by the lack of modular solvers in Luau environments, we set out to build highly optimized scripts that could fit into any project. Today, ProtoTools has evolved into a premium developer suite serving indie developers and studios worldwide.

Loved by Creators

See how developers are using ProtoTools to supercharge their workspace.

★★★★★

"Integrating ProtoTree Engine cut down our terrain assembly timeline by weeks. The LOD rendering handles thousands of interactive trees without dropping a frame."

D1

Devon K.

Lead Environment Artist
★★★★★

"ProtoFlow Physics is incredibly flexible. We built an entire voxel sailing prototype in a couple of days. The fluid density solvers work seamlessly with custom client boundaries."

A

Axel R.

Gameplay Systems Engineer
★★★★★

"Active ragdoll rigging used to be a major headache in Luau. Constraint Studio solves the joints accurately and the setup is basically plug-and-play."

M

Mia L.

Technical Animator